Episode 17: Look back on 2010

In this episode, Terence and Philip – with able assistance from Secret HQ’s Greg Huson – take a look back on what changed in 2010: cheaper (and great) technology, large sensors, 3D, the state of the business, distribution options and more.

There’s a lot in this show from Resolve to dissolve.

3 thoughts on “Episode 17: Look back on 2010

  1. Just a little reaction about the Davinci :

    – The software is already cracked, so student might learn it this way…

    – The softare is running fine on Mac with a little Intensity Pro (199$) and a GTX 285 (200$)

    A now about the Smoke :
    – Software is already cracked (event the EXT 1 version)

    – Software doesn’t require any Networking knowledge

    – It’s a real good conformation software from FCP xml and pretty easy to learn if you spend the required time to do so.

    – the rest of the software is realy useless (i wouldn’t edit on that…) and designed for the advertising facilitys witch don’t want to use many diffrent softwares for their workflow.
    The spirit is changing, getting cheaper and more accessible to the garage guys 😀

    Even the industry (Kodac) is writing real strange letters to their mailing list : the letter looks like a guy talking with the heart and saying the industry shouldn’t decide for the artists (in french it’s called “l’hopital qui se fout de la charité” meaning that’s exactly what they did untill the digital cinematook the market out of their hand).

    Keep up the good talk !


  2. Great show as usual!

    Interesting thoughts on where the gatekeepers are – While it is possible to create media on a super low budget, it generally doesn’t seem to turn out as well (as often) as projects that are normally funded.

    While someone working from their garage can compete on medium technical level, he’s just not going to do as well when it comes to story, understanding an audience, and making a workable business.

    We’ve definitely benefited from lower tech prices out here in the non-LA production world, but it still takes experience to create an overall profitable high-quality show- maybe less long-term technical experience and more long-term “we tried to do this show and it failed with the audience, why?” experience.

    You mentioned Avatar as an example of good 3D: if you watch the blu-ray behind the scenes, one of the ideas they emphasize is how far ahead the motion capture/virtual camera tech they were using is. You can’t do that kind of thing in your average garage 😛 In the future, that may be possible. But my thought is, if the high-end film people want to keep competitive, they have to keep innovating at a level that keeps them ahead of people who don’t have the budget to innovate high-tech.

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